The editor
Rebuild the sky at runtime.
This is the part other resources charge extra for, or do not have. It ships at base
price, in both editions. Open the admin panel, reshape anything, publish, and keep
playing, that is the whole loop.
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Everything is editable
Trees, nodes, labels, descriptions, icons, grid positions, costs, ranks, level and job and gang requirements, parent links, exclusive pairs, effects, point caps and prestige. All of it, from inside the game, drag-and-drop included.
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Publish is instant and safe
Saving re-validates the entire tree set with the same rules used at boot, refunds points for anything you removed on every player currently online, resyncs their effects, and pushes the new chart to open interfaces. A rejected save names the node that is wrong.
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The file stays the source of truth
Each save rewrites config/trees.lua in the same readable format the resource ships with. Hand edits and editor edits coexist; nothing is locked into a database you cannot read.
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A history you can walk back
Every change lands in a session history with a plain-language label. Undo, redo, or restore any earlier point. Ctrl+Z works.
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Four shapes, one grid
Hex, circle, square or diamond per tree. Hex and circle pack as a honeycomb, square and diamond as a grid, switching re-packs the whole tree without touching a single saved position.
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Import and export
The complete tree set moves as JSON: back it up, build it on a staging server, or hand it to another community.